Special Effects Artists and Animators
Tasks Include:
- Design complex graphics and animation, using independent judgment, creativity, and computer equipment.
- Create two-dimensional and three-dimensional images depicting objects in motion or illustrating a process, using computer animation or modeling programs.
- Make objects or characters appear lifelike by manipulating light, color, texture, shadow, and transparency, or manipulating static images to give the illusion of motion.
- Apply story development, directing, cinematography, and editing to animation to create storyboards that show the flow of the animation and map out key scenes and characters.
- Create basic designs, drawings, and illustrations for product labels, cartons, direct mail, or television.
- Participate in design and production of multimedia campaigns, handling budgeting and scheduling, and assisting with such responsibilities as production coordination, background design, and progress tracking.
The data sources for the information displayed here include: O*NET™; US Department of Labor (BLS); Virginia Workforce Connection. (Using onet28)
Projections Quick View:
Virginia: +2.2%
National: +5.4%
Education
Bachelor's Degree
Job Zone:
Four: Considerable Preparation Needed
Income Range:
Highest ($50,000 and up)
Median Earnings:
National
$98,950.00
State
$70,160.00
Regional
Special Effects Artists and Animators
Description
Career Cluster: | Arts, Audio/Video Technology & Communications |
Create special effects or animations using film, video, computers, or other electronic tools and media for use in products, such as computer games, movies, music videos, and commercials.
The data sources for the information displayed here include: O*NET™. (Using onet28)
Special Effects Artists and Animators
Education
Required Level of Education
- Bachelor's Degree = 52.75%
- Some College Courses = 39.68%
- High School Diploma - or the equivalent (for example, GED) = 5.40%
- Associate's Degree (or other 2-year degree) = 1.70%
- Master's Degree = 0.34%
- Less than a High School Diploma = 0.13%
Related Work Experience
- Over 1 year, up to and including 2 years = 53.52%
- Over 4 years, up to and including 6 years = 32.65%
- Over 2 years, up to and including 4 years = 6.86%
- None = 6.37%
- Over 10 years = 0.34%
- Over 6 years, up to and including 8 years = 0.13%
- Over 8 years, up to and including 10 years = 0.13%
On-Site or In-Plant Training
- Over 1 month, up to and including 3 months = 48.36%
- Up to and including 1 month = 36.13%
- Over 2 years, up to and including 4 years = 5.79%
- None = 5.53%
- Over 3 months, up to and including 6 months = 3%
- Over 6 months, up to and including 1 year = 0.71%
- Over 4 years, up to and including 10 years = 0.34%
- Over 1 year, up to and including 2 years = 0.13%
On-the-Job Training
- Over 1 month, up to and including 3 months = 35.20%
- Anything beyond short demonstration, up to and including 1 month = 30%
- None or short demonstration = 24.82%
- Over 1 year, up to and including 2 years = 5.93%
- Over 6 months, up to and including 1 year = 3.71%
- Over 4 years, up to and including 10 years = 0.34%
- Over 3 months, up to and including 6 months = 0.01%
The data sources for the information displayed here include: O*NET™. (Using onet28)
Special Effects Artists and Animators
Tasks
Core Tasks Include:
- Design complex graphics and animation, using independent judgment, creativity, and computer equipment.
- Create two-dimensional and three-dimensional images depicting objects in motion or illustrating a process, using computer animation or modeling programs.
- Make objects or characters appear lifelike by manipulating light, color, texture, shadow, and transparency, or manipulating static images to give the illusion of motion.
- Apply story development, directing, cinematography, and editing to animation to create storyboards that show the flow of the animation and map out key scenes and characters.
- Create basic designs, drawings, and illustrations for product labels, cartons, direct mail, or television.
- Participate in design and production of multimedia campaigns, handling budgeting and scheduling, and assisting with such responsibilities as production coordination, background design, and progress tracking.
Supplemental Tasks Include:
- Assemble, typeset, scan, and produce digital camera-ready art or film negatives and printer's proofs.
- Script, plan, and create animated narrative sequences under tight deadlines, using computer software and hand drawing techniques.
- Create pen-and-paper images to be scanned, edited, colored, textured, or animated by computer.
- Develop briefings, brochures, multimedia presentations, web pages, promotional products, technical illustrations, and computer artwork for use in products, technical manuals, literature, newsletters, and slide shows.
- Use models to simulate the behavior of animated objects in the finished sequence.
- Create and install special effects as required by the script, mixing chemicals and fabricating needed parts from wood, metal, plaster, and clay.
- Convert real objects to animated objects through modeling, using techniques such as optical scanning.
- Implement and maintain configuration control systems.
The data sources for the information displayed here include: O*NET™. (Using onet28)
Special Effects Artists and Animators
Tools and Technology
Tools Include:
- Graphics tablets (Digital paper)
- Pressure stylus (Digital pens)
- Digital cameras (Panoramic digital cameras)
- Personal computers
Technologies Include:
- Computer aided design CAD software
- Autodesk 3ds Max for Design Visualization
- Autodesk Alias Design
- Autodesk Alias Surface
- AutoDesSys form Z
- solidThinking
- Desktop publishing software
- Adobe Systems Adobe InDesign
- QuarkXPress
- Development environment software
- ActionScript
- Adobe Systems Adobe AIR
- Adobe Systems Adobe Creative Suite software
- C
- Code libraries
- Component libraries
- Crytek CryEngine
- DX Studio
- MaxScript
- Maya Embedded Language MEL
- Unreal Technology Unreal Engine
- XML User Interface XUI
- Enterprise application integration software
- Extensible Markup Language XML
- Graphics or photo imaging software
- Ability Photopaint
- ACD Systems Canvas
- Adobe Systems Adobe After Effects
- Adobe Systems Adobe Fireworks
- Adobe Systems Adobe Flash
- Adobe Systems Adobe Flash Lite
- Adobe Systems Adobe FreeHand MX
- Adobe Systems Adobe Illustrator
- Adobe Systems Adobe ImageReady
- Adobe Systems Adobe Photoshop software
- Ambient Design ArtRage
- Apple DrawBerry
- Aqsis Renderer
- Autodesk Combustion
- Autodesk Maya
- Autodesk MotionBuilder
- Autodesk Mudbox
- Autodesk SketchBook Pro
- Autodesk SoftImage
- AutoQ3D
- Blender
- Bohemian Coding DrawIt
- Bunkspeed HyperDrive
- Bunkspeed HyperMove
- Caligari Corporation trueSpace
- Celsys RETAS
- Character Studio
- Cheetah3D
- Corel CorelDRAW Graphics Suite
- Corel Painter
- Cybermotion 3D Designer
- DAZ Productions Bryce
- DAZ Productions Carrara
- e-on software Vue
- Electric Rain Swift 3D Xpress
- Freeverse Lineform
- Google SketchUp Pro
- HASH Animation:Master
- Indigo Renderer
- Inivis AC3D
- Luxology Modo
- Luxrender
- MagicTracer
- Massive Jet
- Maxon BodyPaint 3D
- MAXON CINEMA 4D
- Maxwell Render
- Mental Images Mental Ray
- Microsoft Expression Design
- Nevercenter Silo
- NewTek Lightwave 3D
- NodeBox
- NVDIA Gelato
- Pixar RenderMan Studio
- Pixarra TwistedBrush
- Pixelmator
- Pixologic Zbrush
- Quad Software Grome
- RealFlow
- Satori Paint
- Serif DrawPlus
- Side Effects Software Houdini
- sK1
- Skencil
- SmithMicro Anime Studio
- SmithMicro Manga Studio
- SmithMicro SoftwarePoser
- SplutterFish Brazil
- Sunflow Render System
- Three-dimensional graphics software
- Trapcode Particular
- Two-dimensional graphics software
- VectorDesigner
- Xara Xtreme
- Object or component oriented development software
- C++
- Object-oriented programming languages
- Office suite software
- Microsoft Office software
- Operating system software
- Macintosh OS
- Microsoft Windows
- UNIX
- Platform interconnectivity software
- Macromedia Flash Remoting MX
- Presentation software
- Microsoft PowerPoint
- Spreadsheet software
- Microsoft Excel
- Video creation and editing software
- Adobe Systems Adobe Director
- Adobe Systems Adobe Premiere Pro software
- Apple Final Cut Studio
- Chaos Group V-Ray software
- TechSmith Camtasia
- Web page creation and editing software
- Adobe Systems Adobe Dreamweaver
- Web platform development software
- Adobe Systems Adobe Flex
- Adobe Systems Adobe Shockwave Player
- Cascading Style Sheets CSS
- Extensible Hypertext Markup Language XHTML
- Hypertext Markup Language HTML
- JavaScript
- Microsoft Silverlight
- Word processing software
- Microsoft Word
The data sources for the information displayed here include: O*NET™. (Using onet28)
Special Effects Artists and Animators
Internships
ARG! Cartoon Animation
2790 N. Academy Blvd.
Suite 364
Colorado Springs, CO 80917
Phone: 719-623-0387
http://www.brunswickcc.edu/steps-to-enrollment
ARG! Cartoon Animation, a division of CityStar® Group, Inc., has a International Cartoon Animation Internship Program. Please fill out an online application form if you are interested in an unpaid internship. Life drawing skills are a must.
The program is highly selective. You need to be able to draw from life, and be willing to commit a minimum of 6 weeks to working and learning in our newly expanded Colorado Springs studio. If you make the maximum commitment of 26 weeks in the program, you will emerge as a studio-trained assistant animator. We also offer virtual, telecommuting internships.
Nickelodeon Animation Studio Internship Program
231 West Olive Avenue
Burbank, CA 91502
Fax: 818-736-3034
An internship at Nicktoons can launch you on an exciting, fun-filled career in children's entertainment. Love cartoons? So do we! Like to wear a suit? You're in the wrong place! Nicktoons produces such programs as Sponge Bob Square Pants, Avatar, Cat Scratch, Danny Phantom, and Oh Yeah Cartoons. An internship in our studio is a hands on experience.
Nickelodean Animation Studio has internships available in the following departments:
Production/Post Production Casting
Development Administration/Special Events
Human Resources Business and Legal Affairs
Rhythm & Hues Studios
5404 Jandy Place
Los Angeles, CA 90066
http://www.rhythm.com/jobs/
They have animation internships that are an extraordinary opportunity for real-world experience in high-end production. These internships are open to undergraduate and graduate students. They are three-months long, involving one month of training on proprietary software, followed by assisting a Technical Director on actual production.
The data sources for the information displayed here include: Virginia Career VIEW Research. (Using onet28)
Special Effects Artists and Animators
Additional Resources
For general information about art and design and a list of accredited college-level programs, contact:
The National Association of Schools of Art and Design
11250 Roger Bacon Dr.
Suite 21
Reston, VA 20190
http://nasad.arts-accredit.org/
For information on careers in medical illustration, contact:
The Association of Medical Illustrators
2965 Flowers Road South
Suite 105
Atlanta, GA 30341
http://medical-illustrators.org
The data sources for the information displayed here include: Virginia Career VIEW Research. (Using onet28)
Special Effects Artists and Animators
Knowledge
% | Subject | Description |
---|---|---|
98.75 | Computers and Electronics | Knowledge of circuit boards, processors, chips, electronic equipment, and computer hardware and software, including applications and programming. |
84.50 | English Language | Knowledge of the structure and content of the English language including the meaning and spelling of words, rules of composition, and grammar. |
80.50 | Design | Knowledge of design techniques, tools, and principles involved in production of precision technical plans, blueprints, drawings, and models. |
77.75 | Communications and Media | Knowledge of media production, communication, and dissemination techniques and methods. This includes alternative ways to inform and entertain via written, oral, and visual media. |
73.50 | Customer and Personal Service | Knowledge of principles and processes for providing customer and personal services. This includes customer needs assessment, meeting quality standards for services, and evaluation of customer satisfaction. |
71.75 | Sales and Marketing | Knowledge of principles and methods for showing, promoting, and selling products or services. This includes marketing strategy and tactics, product demonstration, sales techniques, and sales control systems. |
61.25 | Telecommunications | Knowledge of transmission, broadcasting, switching, control, and operation of telecommunications systems. |
54.75 | Engineering and Technology | Knowledge of the practical application of engineering science and technology. This includes applying principles, techniques, procedures, and equipment to the design and production of various goods and services. |
53.75 | Production and Processing | Knowledge of raw materials, production processes, quality control, costs, and other techniques for maximizing the effective manufacture and distribution of goods. |
50.25 | Geography | Knowledge of principles and methods for describing the features of land, sea, and air masses, including their physical characteristics, locations, interrelationships, and distribution of plant, animal, and human life. |
The data sources for the information displayed here include: O*NET™. (Using onet28)
Special Effects Artists and Animators
Skills
% | Subject | Description |
---|---|---|
72.00 | Active Listening | Giving full attention to what other people are saying, taking time to understand the points being made, asking questions as appropriate, and not interrupting at inappropriate times. |
68.75 | Reading Comprehension | Understanding written sentences and paragraphs in work-related documents. |
68.75 | Critical Thinking | Using logic and reasoning to identify the strengths and weaknesses of alternative solutions, conclusions, or approaches to problems. |
56.25 | Speaking | Talking to others to convey information effectively. |
53.00 | Writing | Communicating effectively in writing as appropriate for the needs of the audience. |
53.00 | Judgment and Decision Making | Considering the relative costs and benefits of potential actions to choose the most appropriate one. |
53.00 | Active Learning | Understanding the implications of new information for both current and future problem-solving and decision-making. |
50.00 | Monitoring | Monitoring/Assessing performance of yourself, other individuals, or organizations to make improvements or take corrective action. |
50.00 | Complex Problem Solving | Identifying complex problems and reviewing related information to develop and evaluate options and implement solutions. |
50.00 | Time Management | Managing one's own time and the time of others. |
The data sources for the information displayed here include: O*NET™. (Using onet28)
Special Effects Artists and Animators
Abilities
% | Subject | Description |
---|---|---|
78.00 | Oral Comprehension | The ability to listen to and understand information and ideas presented through spoken words and sentences. |
75.00 | Written Comprehension | The ability to read and understand information and ideas presented in writing. |
75.00 | Oral Expression | The ability to communicate information and ideas in speaking so others will understand. |
75.00 | Visualization | The ability to imagine how something will look after it is moved around or when its parts are moved or rearranged. |
72.00 | Near Vision | The ability to see details at close range (within a few feet of the observer). |
65.50 | Problem Sensitivity | The ability to tell when something is wrong or is likely to go wrong. It does not involve solving the problem, only recognizing that there is a problem. |
65.50 | Deductive Reasoning | The ability to apply general rules to specific problems to produce answers that make sense. |
65.50 | Visual Color Discrimination | The ability to match or detect differences between colors, including shades of color and brightness. |
62.50 | Written Expression | The ability to communicate information and ideas in writing so others will understand. |
62.50 | Originality | The ability to come up with unusual or clever ideas about a given topic or situation, or to develop creative ways to solve a problem. |
62.50 | Speech Clarity | The ability to speak clearly so others can understand you. |
59.50 | Fluency of Ideas | The ability to come up with a number of ideas about a topic (the number of ideas is important, not their quality, correctness, or creativity). |
59.50 | Information Ordering | The ability to arrange things or actions in a certain order or pattern according to a specific rule or set of rules (e.g., patterns of numbers, letters, words, pictures, mathematical operations). |
56.25 | Inductive Reasoning | The ability to combine pieces of information to form general rules or conclusions (includes finding a relationship among seemingly unrelated events). |
53.00 | Speech Recognition | The ability to identify and understand the speech of another person. |
50.00 | Category Flexibility | The ability to generate or use different sets of rules for combining or grouping things in different ways. |
50.00 | Selective Attention | The ability to concentrate on a task over a period of time without being distracted. |
The data sources for the information displayed here include: O*NET™. (Using onet28)
Special Effects Artists and Animators
Work Activities
% | Subject | Description |
---|---|---|
96.00 | Working with Computers | Using computers and computer systems (including hardware and software) to program, write software, set up functions, enter data, or process information. |
95.50 | Thinking Creatively | Developing, designing, or creating new applications, ideas, relationships, systems, or products, including artistic contributions. |
94.00 | Communicating with Supervisors, Peers, or Subordinates | Providing information to supervisors, co-workers, and subordinates by telephone, in written form, e-mail, or in person. |
88.75 | Getting Information | Observing, receiving, and otherwise obtaining information from all relevant sources. |
83.50 | Updating and Using Relevant Knowledge | Keeping up-to-date technically and applying new knowledge to your job. |
76.50 | Processing Information | Compiling, coding, categorizing, calculating, tabulating, auditing, or verifying information or data. |
75.50 | Identifying Objects, Actions, and Events | Identifying information by categorizing, estimating, recognizing differences or similarities, and detecting changes in circumstances or events. |
75.25 | Making Decisions and Solving Problems | Analyzing information and evaluating results to choose the best solution and solve problems. |
70.50 | Establishing and Maintaining Interpersonal Relationships | Developing constructive and cooperative working relationships with others, and maintaining them over time. |
63.25 | Evaluating Information to Determine Compliance with Standards | Using relevant information and individual judgment to determine whether events or processes comply with laws, regulations, or standards. |
62.00 | Organizing, Planning, and Prioritizing Work | Developing specific goals and plans to prioritize, organize, and accomplish your work. |
61.25 | Guiding, Directing, and Motivating Subordinates | Providing guidance and direction to subordinates, including setting performance standards and monitoring performance. |
61.00 | Analyzing Data or Information | Identifying the underlying principles, reasons, or facts of information by breaking down information or data into separate parts. |
59.50 | Scheduling Work and Activities | Scheduling events, programs, and activities, as well as the work of others. |
55.50 | Developing Objectives and Strategies | Establishing long-range objectives and specifying the strategies and actions to achieve them. |
55.25 | Interpreting the Meaning of Information for Others | Translating or explaining what information means and how it can be used. |
52.75 | Developing and Building Teams | Encouraging and building mutual trust, respect, and cooperation among team members. |
52.25 | Monitoring Processes, Materials, or Surroundings | Monitoring and reviewing information from materials, events, or the environment, to detect or assess problems. |
51.75 | Providing Consultation and Advice to Others | Providing guidance and expert advice to management or other groups on technical, systems-, or process-related topics. |
51.25 | Training and Teaching Others | Identifying the educational needs of others, developing formal educational or training programs or classes, and teaching or instructing others. |
49.50 | Judging the Qualities of Objects, Services, or People | Assessing the value, importance, or quality of things or people. |
The data sources for the information displayed here include: O*NET™. (Using onet28)
Special Effects Artists and Animators
Work Styles
% | Subject | Description |
---|---|---|
95.00 | Attention to Detail | Job requires being careful about detail and thorough in completing work tasks. |
79.25 | Cooperation | Job requires being pleasant with others on the job and displaying a good-natured, cooperative attitude. |
79.00 | Integrity | Job requires being honest and ethical. |
77.25 | Adaptability/Flexibility | Job requires being open to change (positive or negative) and to considerable variety in the workplace. |
76.75 | Achievement/Effort | Job requires establishing and maintaining personally challenging achievement goals and exerting effort toward mastering tasks. |
75.50 | Dependability | Job requires being reliable, responsible, and dependable, and fulfilling obligations. |
74.75 | Stress Tolerance | Job requires accepting criticism and dealing calmly and effectively with high-stress situations. |
74.25 | Initiative | Job requires a willingness to take on responsibilities and challenges. |
72.00 | Persistence | Job requires persistence in the face of obstacles. |
72.00 | Self-Control | Job requires maintaining composure, keeping emotions in check, controlling anger, and avoiding aggressive behavior, even in very difficult situations. |
64.75 | Social Orientation | Job requires preferring to work with others rather than alone, and being personally connected with others on the job. |
63.75 | Innovation | Job requires creativity and alternative thinking to develop new ideas for and answers to work-related problems. |
60.75 | Leadership | Job requires a willingness to lead, take charge, and offer opinions and direction. |
59.25 | Independence | Job requires developing one's own ways of doing things, guiding oneself with little or no supervision, and depending on oneself to get things done. |
58.75 | Analytical Thinking | Job requires analyzing information and using logic to address work-related issues and problems. |
The data sources for the information displayed here include: O*NET™. (Using onet28)
Special Effects Artists and Animators
Work Values
% | Subject | Description |
---|---|---|
77.83 | Independence | Occupations that satisfy this work value allow employees to work on their own and make decisions. Corresponding needs are Creativity, Responsibility and Autonomy. |
66.67 | Achievement | Occupations that satisfy this work value are results oriented and allow employees to use their strongest abilities, giving them a feeling of accomplishment. Corresponding needs are Ability Utilization and Achievement. |
63.83 | Working Conditions | Occupations that satisfy this work value offer job security and good working conditions. Corresponding needs are Activity, Compensation, Independence, Security, Variety and Working Conditions. |
55.50 | Recognition | Occupations that satisfy this work value offer advancement, potential for leadership, and are often considered prestigious. Corresponding needs are Advancement, Authority, Recognition and Social Status. |
55.50 | Relationships | Occupations that satisfy this work value allow employees to provide service to others and work with co-workers in a friendly non-competitive environment. Corresponding needs are Co-workers, Moral Values and Social Service. |
The data sources for the information displayed here include: O*NET™. (Using onet28)
Special Effects Artists and Animators
Work Context
% | Subject | Description |
---|---|---|
100.00 | Electronic Mail | How often do you use electronic mail in this job? |
92.00 | Face-to-Face Discussions | How often do you have to have face-to-face discussions with individuals or teams in this job? |
91.20 | Spend Time Sitting | How much does this job require sitting? |
89.80 | Work With Work Group or Team | How important is it to work with others in a group or team in this job? |
89.80 | Indoors, Environmentally Controlled | How often does this job require working indoors in environmentally controlled conditions? |
89.00 | Time Pressure | How often does this job require the worker to meet strict deadlines? |
88.40 | Importance of Being Exact or Accurate | How important is being very exact or highly accurate in performing this job? |
86.40 | Frequency of Decision Making | How frequently is the worker required to make decisions that affect other people, the financial resources, and/or the image and reputation of the organization? |
85.40 | Spend Time Using Your Hands to Handle, Control, or Feel Objects, Tools, or Controls | How much does this job require using your hands to handle, control, or feel objects, tools or controls? |
85.40 | Freedom to Make Decisions | How much decision making freedom, without supervision, does the job offer? |
82.40 | Responsibility for Outcomes and Results | How responsible is the worker for work outcomes and results of other workers? |
81.80 | Telephone | How often do you have telephone conversations in this job? |
81.20 | Contact With Others | How much does this job require the worker to be in contact with others (face-to-face, by telephone, or otherwise) in order to perform it? |
76.20 | Level of Competition | To what extent does this job require the worker to compete or to be aware of competitive pressures? |
73.80 | Structured versus Unstructured Work | To what extent is this job structured for the worker, rather than allowing the worker to determine tasks, priorities, and goals? |
73.40 | Impact of Decisions on Co-workers or Company Results | What results do your decisions usually have on other people or the image or reputation or financial resources of your employer? |
72.40 | Deal With External Customers | How important is it to work with external customers or the public in this job? |
71.60 | Coordinate or Lead Others | How important is it to coordinate or lead others in accomplishing work activities in this job? |
62.60 | Consequence of Error | How serious would the result usually be if the worker made a mistake that was not readily correctable? |
62.40 | Physical Proximity | To what extent does this job require the worker to perform job tasks in close physical proximity to other people? |
59.40 | Spend Time Making Repetitive Motions | How much does this job require making repetitive motions? |
55.60 | Importance of Repeating Same Tasks | How important is repeating the same physical activities (e.g., key entry) or mental activities (e.g., checking entries in a ledger) over and over, without stopping, to performing this job? |
52.00 | Sounds, Noise Levels Are Distracting or Uncomfortable | How often does this job require working exposed to sounds and noise levels that are distracting or uncomfortable? |
The data sources for the information displayed here include: O*NET™. (Using onet28)
Special Effects Artists and Animators
Job Zone Four: Considerable Preparation Needed
- Overall Experience
- A considerable amount of work-related skill, knowledge, or experience is needed for these occupations. For example, an accountant must complete four years of college and work for several years in accounting to be considered qualified.
- Job Training
- Employees in these occupations usually need several years of work-related experience, on-the-job training, and/or vocational training.
- Examples
- Many of these occupations involve coordinating, supervising, managing, or training others. Examples include real estate brokers, sales managers, database administrators, graphic designers, conservation scientists, art directors, and cost estimators.
- Education
- Most of these occupations require a four-year bachelor's degree, but some do not.
The data sources for the information displayed here include: O*NET™. (Using onet28)
Special Effects Artists and Animators
Earnings Benefits*
Region | Entry Level | Median | Experienced |
---|---|---|---|
United States | $52,660.00 | $98,950.00 | $131,280.00 |
Virginia | $51,910.00 | $70,160.00 | $95,420.00 |
Region | Entry Level | Median | Experienced |
Alexandria/Arlington | $64,078.75 | $87,849.58 | $104,659.77 |
Bay Consortium | No Data | No Data | No Data |
Capital Region Workforce Partnership | $52,874.03 | $74,690.52 | $85,371.87 |
Central VA/Region2000 | No Data | No Data | No Data |
Crater Area | No Data | No Data | No Data |
Greater Peninsula | No Data | No Data | No Data |
Hampton Roads | $52,430.61 | $73,310.44 | $91,585.87 |
New River/Mt. Rogers | No Data | No Data | No Data |
Northern Virginia | $66,012.31 | $86,141.35 | $102,000.34 |
Piedmont Workforce | $52,088.97 | $72,630.26 | $80,020.81 |
Shenandoah Valley | No Data | No Data | No Data |
South Central | No Data | No Data | No Data |
Southwestern Virginia | No Data | No Data | No Data |
West Piedmont | No Data | No Data | No Data |
Western Virginia | No Data | No Data | No Data |
* Earnings Calculations:
Regional Earnings:
Entry = Annual mean of the lower 1/3 wage distribution;
Experienced = Annual mean of the upper 2/3 wage distribution.
National and State Earnings:
Entry = Annual 10th percentile wage;
Experienced = Annual 75th percentile wage.
The data sources for the information displayed here include: US Department of Labor (BLS); Virginia Workforce Connection. (Using onet28)
Special Effects Artists and Animators
Employment Projections
Current | Projected | % Change | |
---|---|---|---|
United States | 58,900 | 62,100 | +5.4% |
Virginia | 1,036 | 1,059 | +2.2% |
Region | Current* | Projected | % Change |
Alexandria/Arlington | No Data | No Data | No Data |
Bay Consortium | No Data | No Data | No Data |
Capital Region Workforce Partnership | No Data | No Data | No Data |
Central VA/Region2000 | No Data | No Data | No Data |
Crater Area | No Data | No Data | No Data |
Greater Peninsula | No Data | No Data | No Data |
Hampton Roads | No Data | No Data | No Data |
New River/Mt. Rogers | No Data | No Data | No Data |
Northern Virginia | No Data | No Data | No Data |
Piedmont Workforce | No Data | No Data | No Data |
Shenandoah Valley | No Data | No Data | No Data |
South Central | No Data | No Data | No Data |
Southwestern Virginia | No Data | No Data | No Data |
West Piedmont | No Data | No Data | No Data |
Western Virginia | No Data | No Data | No Data |
The data sources for the information displayed here include: US Department of Labor (BLS); Virginia Workforce Connection. (Using onet28)
Special Effects Artists and Animators
Related Occupations
Related Occupations
The related occupations here have similar general capabilities and interests; career explorers may also be interested in the related occupations:- Graphic Designers
- Film and Video Editors
- Video Game Designers
- Art Directors
- Desktop Publishers
- Producers and Directors
- Web and Digital Interface Designers
- Craft Artists
- Media Technical Directors/Managers
- Commercial and Industrial Designers
- Fine Artists, Including Painters, Sculptors, and Illustrators
- Prepress Technicians and Workers
- Photographers
- Audio and Video Technicians
- Writers and Authors
- Photographic Process Workers and Processing Machine Operators
- Set and Exhibit Designers
- Merchandise Displayers and Window Trimmers
- Web Developers
- Sound Engineering Technicians
Careers in Visual Arts Pathway:
- Art Directors
- Artists and Related Workers, All Other
- Commercial and Industrial Designers
- Craft Artists
- Designers, All Other
- Fashion Designers
- Fine Artists, Including Painters, Sculptors, and Illustrators
- Floral Designers
- Graphic Designers
- Set and Exhibit Designers
- Special Effects Artists and Animators
The data sources for the information displayed here include: O*NET™. (Using onet28)
Special Effects Artists and Animators
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Overview
Occupations
The data sources for the information displayed here include: New York State Department of Labor; New Jersey Department of Labor; California Occupational Information Coordinating Committee; CareerOneStop. (Using onet28)
Special Effects Artists and Animators
Military Training
The following military job classifications are available for this occupation:
- Illustrating
The data sources for the information displayed here include: Defense Manpower Data Center. (Using onet28)
Special Effects Artists and Animators
Proficiency Ratings
These proficiencies are scored on a scale from 1 to 5 with 1 being not
important to the job and 5 being extremely important to the job.
The data sources for the information displayed here include: O*NET™. (Using onet28)
Special Effects Artists and Animators
Titles
- 3D Animator
- 3D Artist
- 3D Specialist
- Animation Artist
- Animation Director
- Animation Producer
- Animator
- Anime Artist
- Art Director
- Artist
- Audio/Video Engineer
- Cartoon Animator
- Cartoon Artist
- Compositor
- Computer Animator
- Computer Artist
- Computer Graphic Artist
- Computer Graphic Designer
- Computer Graphics Illustrator
- Concept Artist
- Creative Director
- Creative Services Producer
- Design Director
- Designer
- Digital Artist
- Digital Media Designer
- Game Artist
- Game Developer
- Graphic Artist
- Graphic Designer
- Graphics Specialist
- Illustrator
- Interactive Digital Media Specialist
- Media Producer
- Media Specialist
- Media/Instructional Designer
- Motion Graphics Artist
- Motion Pictures Cartoonist
- Multimedia Artist
- Multimedia Author
- Multimedia Authoring Specialist
- Multimedia Designer
- Multimedia Developer
- Multimedia Producer
- Multimedia Specialist
- Production Assistant
- Production Manager
- Prop and Effects Designer
- Special Effects Artist
- Special Effects Designer
- Special Effects Specialist
- Special Effects Technician
- Storyboard Artist
- Streaming Media Specialist
- Studio Designer
- Texture Artist
- Video Game Animator
- Videographer
- Virtual Reality Specialist
- Web Designer
- Web Graphic Designer
The data sources for the information displayed here include: O*NET™. (Using onet28)
Special Effects Artists and Animators
Related Schools
- Bridgewater College
- Brightpoint Community College
- Central Virginia Community College
- Danville Community College
- DeVry University-Virginia
- Eastern Shore Community College
- Emory & Henry College
- Ferrum College
- George Mason University
- Hampton University
- Laurel Ridge Community College
- Liberty University
- Longwood University
- Marymount University
- New River Community College
- Northern Virginia Community College
- Old Dominion University
- Piedmont Virginia Community College
- Rappahannock Community College
- Regent University
- Shenandoah University
- Southwest Virginia Community College
- The Art Institute of Virginia Beach
- Tidewater Community College
- Virginia Commonwealth University
- Virginia Highlands Community College
- Virginia Peninsula Community College
- Virginia Polytechnic Institute and State University
- Virginia Western Community College
The data sources for the information displayed here include: O*NET™. (Using onet28)